

The Legend of Zelda: A Link Between Worlds is not a pretty game. Seeing familiar places through a new set of eyes can be a wonderful experience, but that's mostly true for video games only if it's prettier.

Some caves, some hidden pits, and even the Zora's turf are no longer there, meaning this Hyrule commits the ultimate sin of a sequel/remake by being smaller. Many secrets and cool back corners which made Hyrule so much fun to dig around with in the first pace have been removed. Instead, poking around and seeing what's "different" rather than what is "new" becomes the new motivation for adventure.ĭifference and familiarity are both fine when making a sequel, but only if enough content emerges to replace the old. Needless to say if you've played A Link to the Past, you'll know your way around, and knowing where to go next negates half the fun of exploration. The secret cave above the cemetery still holds a piece of heart, as does the cave behind the desert dungeon. The bug net house is still the bug net house. Of course, the wandering street vender up the street still sells one. The backdoor has been removed, so it holds no secret bottle now, though. The bar has been replaced by the Lon Lon Ranch, but still has the same layout and serves drinks. The town, the dungeons, the castle, and even a large majority of the secrets are all exactly where Link found them in the last quest.Ī few buildings might have been replaced or knocked down, a shortcut might have appeared here and there, or a bridge or two has collapsed, but by and large, the overworld map hasn't changed one bit. Hyrule hasn't exactly changed much in the 20 years since Link to the Past released, or the 100 years that has passed in the game's chronology. Everything from this game is ripped straight from A Link to the Past from the art style and music to the overworld map and monster placement. It will certainly take a while, and maybe a little effort, for the comparisons to fade.
